<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Java on Alemasone</title><link>https://www.alemasone.com/en/tags/java/</link><description>Recent content in Java on Alemasone</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sat, 19 Sep 2026 09:00:00 +0200</lastBuildDate><atom:link href="https://www.alemasone.com/en/tags/java/index.xml" rel="self" type="application/rss+xml"/><item><title>How to Install Minecraft Mods Without Crashing Your Game</title><link>https://www.alemasone.com/en/install-minecraft-mods-without-crashing/</link><pubDate>Wed, 11 Sep 2024 12:37:53 +0000</pubDate><guid>https://www.alemasone.com/en/install-minecraft-mods-without-crashing/</guid><description>&lt;div class="lead !mb-9 text-xl"&gt;&#10; If Minecraft crashes as soon as you add a mod, nine times out of ten there is one reason: &lt;strong&gt;the versions don’t match&lt;/strong&gt;. The mod must be made for your version of Minecraft, for your mod loader, and it must run with the Java version that specific release requires. If even one of those three is wrong, the game will close before you reach the menu.&#10;&lt;/div&gt;&#10;&#10;&lt;p&gt;If you are returning to modding after a few years, two things might catch you off guard. After 1.21, Minecraft: Java Edition changed its numbering system: as of March 24, 2026, versions are named by year and update number, such as &lt;strong&gt;26.1&lt;/strong&gt;, 26.2, and so on. Also, mod loaders aren’t just &lt;a href="https://files.minecraftforge.net/" target="_blank" rel="noreferrer"&gt;Forge&lt;/a&gt; anymore: there is also &lt;a href="https://neoforged.net/" target="_blank" rel="noreferrer"&gt;NeoForge&lt;/a&gt;, which branched off from Forge in 2023, and &lt;a href="https://fabricmc.net/" target="_blank" rel="noreferrer"&gt;Fabric&lt;/a&gt;.&lt;/p&gt;</description></item></channel></rss>