<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gaming on Alemasone</title><link>https://www.alemasone.com/en/tags/gaming/</link><description>Recent content in Gaming on Alemasone</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sat, 19 Sep 2026 09:00:00 +0200</lastBuildDate><atom:link href="https://www.alemasone.com/en/tags/gaming/index.xml" rel="self" type="application/rss+xml"/><item><title>Curved vs. Flat Monitor: Which One Should You Really Choose?</title><link>https://www.alemasone.com/en/curved-vs-flat-monitor-comparison/</link><pubDate>Sun, 25 Aug 2024 18:18:03 +0000</pubDate><guid>https://www.alemasone.com/en/curved-vs-flat-monitor-comparison/</guid><description>&lt;div class="lead !mb-9 text-xl"&gt;&#10; A curved monitor makes sense when the screen is large and you are sitting close to it: from 32 inches up, and especially on ultrawides, it brings the edges closer to your eyes and reduces side distortion. On a 24 or 27-inch screen, the advantage is almost zero, and &lt;strong&gt;if you work with straight lines (graphics, photo editing, technical drawing), flat remains the right choice&lt;/strong&gt;.&#10;&lt;/div&gt;&#10;&#10;&lt;p&gt;The principle is geometric: on a very wide flat screen, the edges are further from your eyes than the center, so you see them at an angle. By curving the panel, every point returns to roughly the same distance.&lt;/p&gt;</description></item></channel></rss>